ActiveFixture
extends BaseActiveFixture
in package
ActiveFixture represents a fixture backed up by a [[modelClass|ActiveRecord class]] or a [[tableName|database table]].
Either [[modelClass]] or [[tableName]] must be set. You should also provide fixture data in the file specified by [[dataFile]] or overriding [[getData()]] if you want to use code to generate the fixture data.
When the fixture is being loaded, it will first call [[resetTable()]] to remove any existing data in the table. It will then populate the table with the data returned by [[getData()]].
After the fixture is loaded, you can access the loaded data via the [[data]] property. If you set [[modelClass]], you will also be able to retrieve an instance of [[modelClass]] with the populated data via [[getModel()]].
For more details and usage information on ActiveFixture, see the guide article on fixtures.
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Table of Contents
Properties
- $behaviors : array<string|int, Behavior>
- $data : array<string|int, mixed>
- $dataDirectory : string
- $dataFile : string|bool|null
- $db : Connection|array<string|int, mixed>|string
- $depends : array<string|int, mixed>
- $modelClass : string
- $tableName : string|null
- $tableSchema : TableSchema
- $_behaviors : array<string|int, Behavior>|null
- $_events : array<string|int, mixed>
- $_eventWildcards : array<string|int, mixed>
- $_models : array<string|int, ActiveRecord>
- $_table : TableSchema
Methods
- __call() : mixed
- Calls the named method which is not a class method.
- __clone() : mixed
- This method is called after the object is created by cloning an existing one.
- __construct() : mixed
- Constructor.
- __get() : mixed
- Returns the value of a component property.
- __isset() : bool
- Checks if a property is set, i.e. defined and not null.
- __set() : mixed
- Sets the value of a component property.
- __unset() : mixed
- Sets a component property to be null.
- afterLoad() : mixed
- This method is called AFTER all fixture data have been loaded for the current test.
- afterUnload() : mixed
- This method is called AFTER all fixture data have been unloaded for the current test.
- attachBehavior() : Behavior
- Attaches a behavior to this component.
- attachBehaviors() : mixed
- Attaches a list of behaviors to the component.
- beforeLoad() : mixed
- This method is called BEFORE any fixture data is loaded for the current test.
- beforeUnload() : mixed
- This method is called BEFORE any fixture data is unloaded for the current test.
- behaviors() : array<string|int, mixed>
- Returns a list of behaviors that this component should behave as.
- canGetProperty() : bool
- Returns a value indicating whether a property can be read.
- canSetProperty() : bool
- Returns a value indicating whether a property can be set.
- className() : string
- Returns the fully qualified name of this class.
- count() : int
- Returns the number of data items.
- detachBehavior() : Behavior|null
- Detaches a behavior from the component.
- detachBehaviors() : mixed
- Detaches all behaviors from the component.
- ensureBehaviors() : mixed
- Makes sure that the behaviors declared in [[behaviors()]] are attached to this component.
- getBehavior() : Behavior|null
- Returns the named behavior object.
- getBehaviors() : array<string|int, Behavior>
- Returns all behaviors attached to this component.
- getIterator() : ArrayIterator
- Returns an iterator for traversing the data.
- getModel() : ActiveRecord|null
- Returns the AR model by the specified model name.
- getTableSchema() : TableSchema
- hasEventHandlers() : bool
- Returns a value indicating whether there is any handler attached to the named event.
- hasMethod() : bool
- Returns a value indicating whether a method is defined.
- hasProperty() : bool
- Returns a value indicating whether a property is defined for this component.
- init() : mixed
- Initializes the object.
- load() : mixed
- Loads the fixture.
- off() : bool
- Detaches an existing event handler from this component.
- offsetExists() : bool
- This method is required by the interface [[\ArrayAccess]].
- offsetGet() : mixed
- This method is required by the interface [[\ArrayAccess]].
- offsetSet() : mixed
- This method is required by the interface [[\ArrayAccess]].
- offsetUnset() : mixed
- This method is required by the interface [[\ArrayAccess]].
- on() : mixed
- Attaches an event handler to an event.
- trigger() : mixed
- Triggers an event.
- unload() : mixed
- Unloads the fixture.
- getData() : array<string|int, mixed>
- Returns the fixture data.
- loadData() : array<string|int, mixed>
- Returns the fixture data.
- resetTable() : mixed
- Removes all existing data from the specified table and resets sequence number to 1 (if any).
- attachBehaviorInternal() : Behavior
- Attaches a behavior to this component.
Properties
$behaviors read-only
public
array<string|int, Behavior>
$behaviors
List of behaviors attached to this component.
$data
public
array<string|int, mixed>
$data
= []
the data rows. Each array element represents one row of data (column name => column value).
$dataDirectory
public
string
$dataDirectory
the directory path or path alias that contains the fixture data
$dataFile
public
string|bool|null
$dataFile
the file path or path alias of the data file that contains the fixture data
to be returned by [[getData()]]. If this is not set, it will default to FixturePath/data/TableName.php
,
where FixturePath
stands for the directory containing this fixture class, and TableName
stands for the
name of the table associated with this fixture. You can set this property to be false to prevent loading any data.
$db
public
Connection|array<string|int, mixed>|string
$db
= 'db'
the DB connection object or the application component ID of the DB connection. After the DbFixture object is created, if you want to change this property, you should only assign it with a DB connection object. Starting from version 2.0.2, this can also be a configuration array for creating the object.
$depends
public
array<string|int, mixed>
$depends
= []
the fixtures that this fixture depends on. This must be a list of the dependent fixture class names.
$modelClass
public
string
$modelClass
the AR model class associated with this fixture.
$tableName
public
string|null
$tableName
the name of the database table that this fixture is about. If this property is not set, the table name will be determined via [[modelClass]].
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$tableSchema read-only
public
TableSchema
$tableSchema
The schema information of the database table associated with this fixture.
$_behaviors
private
array<string|int, Behavior>|null
$_behaviors
the attached behaviors (behavior name => behavior). This is null
when not initialized.
$_events
private
array<string|int, mixed>
$_events
= []
the attached event handlers (event name => handlers)
$_eventWildcards
private
array<string|int, mixed>
$_eventWildcards
= []
the event handlers attached for wildcard patterns (event name wildcard => handlers)
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$_models
private
array<string|int, ActiveRecord>
$_models
= []
the loaded AR models
$_table
private
TableSchema
$_table
the table schema for the table associated with this fixture
Methods
__call()
Calls the named method which is not a class method.
public
__call(string $name, array<string|int, mixed> $params) : mixed
This method will check if any attached behavior has the named method and will execute it if available.
Do not call this method directly as it is a PHP magic method that will be implicitly called when an unknown method is being invoked.
Parameters
- $name : string
-
the method name
- $params : array<string|int, mixed>
-
method parameters
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Return values
mixed —the method return value
__clone()
This method is called after the object is created by cloning an existing one.
public
__clone() : mixed
It removes all behaviors because they are attached to the old object.
__construct()
Constructor.
public
__construct([array<string|int, mixed> $config = [] ]) : mixed
The default implementation does two things:
- Initializes the object with the given configuration
$config
. - Call [[init()]].
If this method is overridden in a child class, it is recommended that
- the last parameter of the constructor is a configuration array, like
$config
here. - call the parent implementation at the end of the constructor.
Parameters
- $config : array<string|int, mixed> = []
-
name-value pairs that will be used to initialize the object properties
__get()
Returns the value of a component property.
public
__get(string $name) : mixed
This method will check in the following order and act accordingly:
- a property defined by a getter: return the getter result
- a property of a behavior: return the behavior property value
Do not call this method directly as it is a PHP magic method that
will be implicitly called when executing $value = $component->property;
.
Parameters
- $name : string
-
the property name
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Return values
mixed —the property value or the value of a behavior's property
__isset()
Checks if a property is set, i.e. defined and not null.
public
__isset(string $name) : bool
This method will check in the following order and act accordingly:
- a property defined by a setter: return whether the property is set
- a property of a behavior: return whether the property is set
- return
false
for non existing properties
Do not call this method directly as it is a PHP magic method that
will be implicitly called when executing isset($component->property)
.
Parameters
- $name : string
-
the property name or the event name
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Return values
bool —whether the named property is set
__set()
Sets the value of a component property.
public
__set(string $name, mixed $value) : mixed
This method will check in the following order and act accordingly:
- a property defined by a setter: set the property value
- an event in the format of "on xyz": attach the handler to the event "xyz"
- a behavior in the format of "as xyz": attach the behavior named as "xyz"
- a property of a behavior: set the behavior property value
Do not call this method directly as it is a PHP magic method that
will be implicitly called when executing $component->property = $value;
.
Parameters
- $name : string
-
the property name or the event name
- $value : mixed
-
the property value
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__unset()
Sets a component property to be null.
public
__unset(string $name) : mixed
This method will check in the following order and act accordingly:
- a property defined by a setter: set the property value to be null
- a property of a behavior: set the property value to be null
Do not call this method directly as it is a PHP magic method that
will be implicitly called when executing unset($component->property)
.
Parameters
- $name : string
-
the property name
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afterLoad()
This method is called AFTER all fixture data have been loaded for the current test.
public
afterLoad() : mixed
afterUnload()
This method is called AFTER all fixture data have been unloaded for the current test.
public
afterUnload() : mixed
attachBehavior()
Attaches a behavior to this component.
public
attachBehavior(string $name, string|array<string|int, mixed>|Behavior $behavior) : Behavior
This method will create the behavior object based on the given configuration. After that, the behavior object will be attached to this component by calling the [[Behavior::attach()]] method.
Parameters
- $name : string
-
the name of the behavior.
- $behavior : string|array<string|int, mixed>|Behavior
-
the behavior configuration. This can be one of the following:
- a [[Behavior]] object
- a string specifying the behavior class
- an object configuration array that will be passed to [[Yii::createObject()]] to create the behavior object.
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Return values
Behavior —the behavior object
attachBehaviors()
Attaches a list of behaviors to the component.
public
attachBehaviors(array<string|int, mixed> $behaviors) : mixed
Each behavior is indexed by its name and should be a [[Behavior]] object, a string specifying the behavior class, or an configuration array for creating the behavior.
Parameters
- $behaviors : array<string|int, mixed>
-
list of behaviors to be attached to the component
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beforeLoad()
This method is called BEFORE any fixture data is loaded for the current test.
public
beforeLoad() : mixed
beforeUnload()
This method is called BEFORE any fixture data is unloaded for the current test.
public
beforeUnload() : mixed
behaviors()
Returns a list of behaviors that this component should behave as.
public
behaviors() : array<string|int, mixed>
Child classes may override this method to specify the behaviors they want to behave as.
The return value of this method should be an array of behavior objects or configurations indexed by behavior names. A behavior configuration can be either a string specifying the behavior class or an array of the following structure:
'behaviorName' => [
'class' => 'BehaviorClass',
'property1' => 'value1',
'property2' => 'value2',
]
Note that a behavior class must extend from [[Behavior]]. Behaviors can be attached using a name or anonymously. When a name is used as the array key, using this name, the behavior can later be retrieved using [[getBehavior()]] or be detached using [[detachBehavior()]]. Anonymous behaviors can not be retrieved or detached.
Behaviors declared in this method will be attached to the component automatically (on demand).
Return values
array<string|int, mixed> —the behavior configurations.
canGetProperty()
Returns a value indicating whether a property can be read.
public
canGetProperty(string $name[, bool $checkVars = true ][, bool $checkBehaviors = true ]) : bool
A property can be read if:
- the class has a getter method associated with the specified name (in this case, property name is case-insensitive);
- the class has a member variable with the specified name (when
$checkVars
is true); - an attached behavior has a readable property of the given name (when
$checkBehaviors
is true).
Parameters
- $name : string
-
the property name
- $checkVars : bool = true
-
whether to treat member variables as properties
- $checkBehaviors : bool = true
-
whether to treat behaviors' properties as properties of this component
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Return values
bool —whether the property can be read
canSetProperty()
Returns a value indicating whether a property can be set.
public
canSetProperty(string $name[, bool $checkVars = true ][, bool $checkBehaviors = true ]) : bool
A property can be written if:
- the class has a setter method associated with the specified name (in this case, property name is case-insensitive);
- the class has a member variable with the specified name (when
$checkVars
is true); - an attached behavior has a writable property of the given name (when
$checkBehaviors
is true).
Parameters
- $name : string
-
the property name
- $checkVars : bool = true
-
whether to treat member variables as properties
- $checkBehaviors : bool = true
-
whether to treat behaviors' properties as properties of this component
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Return values
bool —whether the property can be written
className()
Returns the fully qualified name of this class.
public
static className() : string
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Return values
string —the fully qualified name of this class.
count()
Returns the number of data items.
public
count() : int
This method is required by Countable interface.
Attributes
Return values
int —number of data elements.
detachBehavior()
Detaches a behavior from the component.
public
detachBehavior(string $name) : Behavior|null
The behavior's [[Behavior::detach()]] method will be invoked.
Parameters
- $name : string
-
the behavior's name.
Return values
Behavior|null —the detached behavior. Null if the behavior does not exist.
detachBehaviors()
Detaches all behaviors from the component.
public
detachBehaviors() : mixed
ensureBehaviors()
Makes sure that the behaviors declared in [[behaviors()]] are attached to this component.
public
ensureBehaviors() : mixed
getBehavior()
Returns the named behavior object.
public
getBehavior(string $name) : Behavior|null
Parameters
- $name : string
-
the behavior name
Return values
Behavior|null —the behavior object, or null if the behavior does not exist
getBehaviors()
Returns all behaviors attached to this component.
public
getBehaviors() : array<string|int, Behavior>
Return values
array<string|int, Behavior> —list of behaviors attached to this component
getIterator()
Returns an iterator for traversing the data.
public
getIterator() : ArrayIterator
This method is required by the SPL interface [[\IteratorAggregate]].
It will be implicitly called when you use foreach
to traverse the collection.
Attributes
Return values
ArrayIterator —an iterator for traversing the cookies in the collection.
getModel()
Returns the AR model by the specified model name.
public
getModel(string $name) : ActiveRecord|null
A model name is the key of the corresponding data row in [[data]].
Parameters
- $name : string
-
the model name.
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Return values
ActiveRecord|null —the AR model, or null if the model cannot be found in the database
getTableSchema()
public
getTableSchema() : TableSchema
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Return values
TableSchema —the schema information of the database table associated with this fixture.
hasEventHandlers()
Returns a value indicating whether there is any handler attached to the named event.
public
hasEventHandlers(string $name) : bool
Parameters
- $name : string
-
the event name
Return values
bool —whether there is any handler attached to the event.
hasMethod()
Returns a value indicating whether a method is defined.
public
hasMethod(string $name[, bool $checkBehaviors = true ]) : bool
A method is defined if:
- the class has a method with the specified name
- an attached behavior has a method with the given name (when
$checkBehaviors
is true).
Parameters
- $name : string
-
the property name
- $checkBehaviors : bool = true
-
whether to treat behaviors' methods as methods of this component
Return values
bool —whether the method is defined
hasProperty()
Returns a value indicating whether a property is defined for this component.
public
hasProperty(string $name[, bool $checkVars = true ][, bool $checkBehaviors = true ]) : bool
A property is defined if:
- the class has a getter or setter method associated with the specified name (in this case, property name is case-insensitive);
- the class has a member variable with the specified name (when
$checkVars
is true); - an attached behavior has a property of the given name (when
$checkBehaviors
is true).
Parameters
- $name : string
-
the property name
- $checkVars : bool = true
-
whether to treat member variables as properties
- $checkBehaviors : bool = true
-
whether to treat behaviors' properties as properties of this component
Tags
Return values
bool —whether the property is defined
init()
Initializes the object.
public
init() : mixed
load()
Loads the fixture.
public
load() : mixed
It populate the table with the data returned by [[getData()]].
If you override this method, you should consider calling the parent implementation so that the data returned by [[getData()]] can be populated into the table.
off()
Detaches an existing event handler from this component.
public
off(string $name[, callable|null $handler = null ]) : bool
This method is the opposite of [[on()]].
Note: in case wildcard pattern is passed for event name, only the handlers registered with this wildcard will be removed, while handlers registered with plain names matching this wildcard will remain.
Parameters
- $name : string
-
event name
- $handler : callable|null = null
-
the event handler to be removed. If it is null, all handlers attached to the named event will be removed.
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Return values
bool —if a handler is found and detached
offsetExists()
This method is required by the interface [[\ArrayAccess]].
public
offsetExists(mixed $offset) : bool
Parameters
- $offset : mixed
-
the offset to check on
Attributes
Return values
booloffsetGet()
This method is required by the interface [[\ArrayAccess]].
public
offsetGet(int $offset) : mixed
Parameters
- $offset : int
-
the offset to retrieve element.
Attributes
Return values
mixed —the element at the offset, null if no element is found at the offset
offsetSet()
This method is required by the interface [[\ArrayAccess]].
public
offsetSet(int $offset, mixed $item) : mixed
Parameters
- $offset : int
-
the offset to set element
- $item : mixed
-
the element value
Attributes
offsetUnset()
This method is required by the interface [[\ArrayAccess]].
public
offsetUnset(mixed $offset) : mixed
Parameters
- $offset : mixed
-
the offset to unset element
Attributes
on()
Attaches an event handler to an event.
public
on(string $name, callable $handler[, mixed $data = null ][, bool $append = true ]) : mixed
The event handler must be a valid PHP callback. The following are some examples:
function ($event) { ... } // anonymous function
[$object, 'handleClick'] // $object->handleClick()
['Page', 'handleClick'] // Page::handleClick()
'handleClick' // global function handleClick()
The event handler must be defined with the following signature,
function ($event)
where $event
is an [[Event]] object which includes parameters associated with the event.
Since 2.0.14 you can specify event name as a wildcard pattern:
$component->on('event.group.*', function ($event) {
Yii::trace($event->name . ' is triggered.');
});
Parameters
- $name : string
-
the event name
- $handler : callable
-
the event handler
- $data : mixed = null
-
the data to be passed to the event handler when the event is triggered. When the event handler is invoked, this data can be accessed via [[Event::data]].
- $append : bool = true
-
whether to append new event handler to the end of the existing handler list. If false, the new handler will be inserted at the beginning of the existing handler list.
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trigger()
Triggers an event.
public
trigger(string $name[, Event|null $event = null ]) : mixed
This method represents the happening of an event. It invokes all attached handlers for the event including class-level handlers.
Parameters
- $name : string
-
the event name
- $event : Event|null = null
-
the event instance. If not set, a default [[Event]] object will be created.
unload()
Unloads the fixture.
public
unload() : mixed
getData()
Returns the fixture data.
protected
getData() : array<string|int, mixed>
The default implementation will try to return the fixture data by including the external file specified by [[dataFile]]. The file should return an array of data rows (column name => column value), each corresponding to a row in the table.
If the data file does not exist, an empty array will be returned.
Return values
array<string|int, mixed> —the data rows to be inserted into the database table.
loadData()
Returns the fixture data.
protected
loadData(string $file[, bool $throwException = true ]) : array<string|int, mixed>
The default implementation will try to return the fixture data by including the external file specified by [[dataFile]]. The file should return the data array that will be stored in [[data]] after inserting into the database.
Parameters
- $file : string
-
the data file path
- $throwException : bool = true
-
whether to throw exception if fixture data file does not exist.
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Return values
array<string|int, mixed> —the data to be put into the database
resetTable()
Removes all existing data from the specified table and resets sequence number to 1 (if any).
protected
resetTable() : mixed
This method is called before populating fixture data into the table associated with this fixture.
attachBehaviorInternal()
Attaches a behavior to this component.
private
attachBehaviorInternal(string|int $name, string|array<string|int, mixed>|Behavior $behavior) : Behavior
Parameters
- $name : string|int
-
the name of the behavior. If this is an integer, it means the behavior is an anonymous one. Otherwise, the behavior is a named one and any existing behavior with the same name will be detached first.
- $behavior : string|array<string|int, mixed>|Behavior
-
the behavior to be attached
Return values
Behavior —the attached behavior.