HumHub Documentation (unofficial)

ActiveFixture extends BaseActiveFixture
in package

ActiveFixture represents a fixture backed up by a [[modelClass|ActiveRecord class]] or a [[tableName|database table]].

Either [[modelClass]] or [[tableName]] must be set. You should also provide fixture data in the file specified by [[dataFile]] or overriding [[getData()]] if you want to use code to generate the fixture data.

When the fixture is being loaded, it will first call [[resetTable()]] to remove any existing data in the table. It will then populate the table with the data returned by [[getData()]].

After the fixture is loaded, you can access the loaded data via the [[data]] property. If you set [[modelClass]], you will also be able to retrieve an instance of [[modelClass]] with the populated data via [[getModel()]].

For more details and usage information on ActiveFixture, see the guide article on fixtures.

Tags
author

Qiang Xue qiang.xue@gmail.com

since
2.0

Table of Contents

Properties

$behaviors  : array<string|int, Behavior>
$data  : array<string|int, mixed>
$dataDirectory  : string
$dataFile  : string|bool|null
$db  : Connection|array<string|int, mixed>|string
$depends  : array<string|int, mixed>
$modelClass  : string
$tableName  : string|null
$tableSchema  : TableSchema
$_behaviors  : array<string|int, Behavior>|null
$_events  : array<string|int, mixed>
$_eventWildcards  : array<string|int, mixed>
$_models  : array<string|int, ActiveRecord>
$_table  : TableSchema

Methods

__call()  : mixed
Calls the named method which is not a class method.
__clone()  : mixed
This method is called after the object is created by cloning an existing one.
__construct()  : mixed
Constructor.
__get()  : mixed
Returns the value of a component property.
__isset()  : bool
Checks if a property is set, i.e. defined and not null.
__set()  : mixed
Sets the value of a component property.
__unset()  : mixed
Sets a component property to be null.
afterLoad()  : mixed
This method is called AFTER all fixture data have been loaded for the current test.
afterUnload()  : mixed
This method is called AFTER all fixture data have been unloaded for the current test.
attachBehavior()  : Behavior
Attaches a behavior to this component.
attachBehaviors()  : mixed
Attaches a list of behaviors to the component.
beforeLoad()  : mixed
This method is called BEFORE any fixture data is loaded for the current test.
beforeUnload()  : mixed
This method is called BEFORE any fixture data is unloaded for the current test.
behaviors()  : array<string|int, mixed>
Returns a list of behaviors that this component should behave as.
canGetProperty()  : bool
Returns a value indicating whether a property can be read.
canSetProperty()  : bool
Returns a value indicating whether a property can be set.
className()  : string
Returns the fully qualified name of this class.
count()  : int
Returns the number of data items.
detachBehavior()  : Behavior|null
Detaches a behavior from the component.
detachBehaviors()  : mixed
Detaches all behaviors from the component.
ensureBehaviors()  : mixed
Makes sure that the behaviors declared in [[behaviors()]] are attached to this component.
getBehavior()  : Behavior|null
Returns the named behavior object.
getBehaviors()  : array<string|int, Behavior>
Returns all behaviors attached to this component.
getIterator()  : ArrayIterator
Returns an iterator for traversing the data.
getModel()  : ActiveRecord|null
Returns the AR model by the specified model name.
getTableSchema()  : TableSchema
hasEventHandlers()  : bool
Returns a value indicating whether there is any handler attached to the named event.
hasMethod()  : bool
Returns a value indicating whether a method is defined.
hasProperty()  : bool
Returns a value indicating whether a property is defined for this component.
init()  : mixed
Initializes the object.
load()  : mixed
Loads the fixture.
off()  : bool
Detaches an existing event handler from this component.
offsetExists()  : bool
This method is required by the interface [[\ArrayAccess]].
offsetGet()  : mixed
This method is required by the interface [[\ArrayAccess]].
offsetSet()  : mixed
This method is required by the interface [[\ArrayAccess]].
offsetUnset()  : mixed
This method is required by the interface [[\ArrayAccess]].
on()  : mixed
Attaches an event handler to an event.
trigger()  : mixed
Triggers an event.
unload()  : mixed
Unloads the fixture.
getData()  : array<string|int, mixed>
Returns the fixture data.
loadData()  : array<string|int, mixed>
Returns the fixture data.
resetTable()  : mixed
Removes all existing data from the specified table and resets sequence number to 1 (if any).
attachBehaviorInternal()  : Behavior
Attaches a behavior to this component.

Properties

$behaviors read-only

public array<string|int, Behavior> $behaviors

List of behaviors attached to this component.

$data

public array<string|int, mixed> $data = []

the data rows. Each array element represents one row of data (column name => column value).

$dataFile

public string|bool|null $dataFile

the file path or path alias of the data file that contains the fixture data to be returned by [[getData()]]. If this is not set, it will default to FixturePath/data/TableName.php, where FixturePath stands for the directory containing this fixture class, and TableName stands for the name of the table associated with this fixture. You can set this property to be false to prevent loading any data.

$db

public Connection|array<string|int, mixed>|string $db = 'db'

the DB connection object or the application component ID of the DB connection. After the DbFixture object is created, if you want to change this property, you should only assign it with a DB connection object. Starting from version 2.0.2, this can also be a configuration array for creating the object.

$depends

public array<string|int, mixed> $depends = []

the fixtures that this fixture depends on. This must be a list of the dependent fixture class names.

$modelClass

public string $modelClass

the AR model class associated with this fixture.

$tableName

public string|null $tableName

the name of the database table that this fixture is about. If this property is not set, the table name will be determined via [[modelClass]].

Tags
see
modelClass

$tableSchema read-only

public TableSchema $tableSchema

The schema information of the database table associated with this fixture.

$_behaviors

private array<string|int, Behavior>|null $_behaviors

the attached behaviors (behavior name => behavior). This is null when not initialized.

$_events

private array<string|int, mixed> $_events = []

the attached event handlers (event name => handlers)

$_eventWildcards

private array<string|int, mixed> $_eventWildcards = []

the event handlers attached for wildcard patterns (event name wildcard => handlers)

Tags
since
2.0.14

Methods

__call()

Calls the named method which is not a class method.

public __call(string $name, array<string|int, mixed> $params) : mixed

This method will check if any attached behavior has the named method and will execute it if available.

Do not call this method directly as it is a PHP magic method that will be implicitly called when an unknown method is being invoked.

Parameters
$name : string

the method name

$params : array<string|int, mixed>

method parameters

Tags
throws
UnknownMethodException

when calling unknown method

Return values
mixed

the method return value

__clone()

This method is called after the object is created by cloning an existing one.

public __clone() : mixed

It removes all behaviors because they are attached to the old object.

__construct()

Constructor.

public __construct([array<string|int, mixed> $config = [] ]) : mixed

The default implementation does two things:

  • Initializes the object with the given configuration $config.
  • Call [[init()]].

If this method is overridden in a child class, it is recommended that

  • the last parameter of the constructor is a configuration array, like $config here.
  • call the parent implementation at the end of the constructor.
Parameters
$config : array<string|int, mixed> = []

name-value pairs that will be used to initialize the object properties

__get()

Returns the value of a component property.

public __get(string $name) : mixed

This method will check in the following order and act accordingly:

  • a property defined by a getter: return the getter result
  • a property of a behavior: return the behavior property value

Do not call this method directly as it is a PHP magic method that will be implicitly called when executing $value = $component->property;.

Parameters
$name : string

the property name

Tags
throws
UnknownPropertyException

if the property is not defined

throws
InvalidCallException

if the property is write-only.

see
__set()
Return values
mixed

the property value or the value of a behavior's property

__isset()

Checks if a property is set, i.e. defined and not null.

public __isset(string $name) : bool

This method will check in the following order and act accordingly:

  • a property defined by a setter: return whether the property is set
  • a property of a behavior: return whether the property is set
  • return false for non existing properties

Do not call this method directly as it is a PHP magic method that will be implicitly called when executing isset($component->property).

Parameters
$name : string

the property name or the event name

Tags
see
https://www.php.net/manual/en/function.isset.php
Return values
bool

whether the named property is set

__set()

Sets the value of a component property.

public __set(string $name, mixed $value) : mixed

This method will check in the following order and act accordingly:

  • a property defined by a setter: set the property value
  • an event in the format of "on xyz": attach the handler to the event "xyz"
  • a behavior in the format of "as xyz": attach the behavior named as "xyz"
  • a property of a behavior: set the behavior property value

Do not call this method directly as it is a PHP magic method that will be implicitly called when executing $component->property = $value;.

Parameters
$name : string

the property name or the event name

$value : mixed

the property value

Tags
throws
UnknownPropertyException

if the property is not defined

throws
InvalidCallException

if the property is read-only.

see
__get()

__unset()

Sets a component property to be null.

public __unset(string $name) : mixed

This method will check in the following order and act accordingly:

  • a property defined by a setter: set the property value to be null
  • a property of a behavior: set the property value to be null

Do not call this method directly as it is a PHP magic method that will be implicitly called when executing unset($component->property).

Parameters
$name : string

the property name

Tags
throws
InvalidCallException

if the property is read only.

see
https://www.php.net/manual/en/function.unset.php

afterLoad()

This method is called AFTER all fixture data have been loaded for the current test.

public afterLoad() : mixed

afterUnload()

This method is called AFTER all fixture data have been unloaded for the current test.

public afterUnload() : mixed

attachBehavior()

Attaches a behavior to this component.

public attachBehavior(string $name, string|array<string|int, mixed>|Behavior $behavior) : Behavior

This method will create the behavior object based on the given configuration. After that, the behavior object will be attached to this component by calling the [[Behavior::attach()]] method.

Parameters
$name : string

the name of the behavior.

$behavior : string|array<string|int, mixed>|Behavior

the behavior configuration. This can be one of the following:

  • a [[Behavior]] object
  • a string specifying the behavior class
  • an object configuration array that will be passed to [[Yii::createObject()]] to create the behavior object.
Tags
see
detachBehavior()
Return values
Behavior

the behavior object

attachBehaviors()

Attaches a list of behaviors to the component.

public attachBehaviors(array<string|int, mixed> $behaviors) : mixed

Each behavior is indexed by its name and should be a [[Behavior]] object, a string specifying the behavior class, or an configuration array for creating the behavior.

Parameters
$behaviors : array<string|int, mixed>

list of behaviors to be attached to the component

Tags
see
attachBehavior()

beforeLoad()

This method is called BEFORE any fixture data is loaded for the current test.

public beforeLoad() : mixed

beforeUnload()

This method is called BEFORE any fixture data is unloaded for the current test.

public beforeUnload() : mixed

behaviors()

Returns a list of behaviors that this component should behave as.

public behaviors() : array<string|int, mixed>

Child classes may override this method to specify the behaviors they want to behave as.

The return value of this method should be an array of behavior objects or configurations indexed by behavior names. A behavior configuration can be either a string specifying the behavior class or an array of the following structure:

'behaviorName' => [
    'class' => 'BehaviorClass',
    'property1' => 'value1',
    'property2' => 'value2',
]

Note that a behavior class must extend from [[Behavior]]. Behaviors can be attached using a name or anonymously. When a name is used as the array key, using this name, the behavior can later be retrieved using [[getBehavior()]] or be detached using [[detachBehavior()]]. Anonymous behaviors can not be retrieved or detached.

Behaviors declared in this method will be attached to the component automatically (on demand).

Return values
array<string|int, mixed>

the behavior configurations.

canGetProperty()

Returns a value indicating whether a property can be read.

public canGetProperty(string $name[, bool $checkVars = true ][, bool $checkBehaviors = true ]) : bool

A property can be read if:

  • the class has a getter method associated with the specified name (in this case, property name is case-insensitive);
  • the class has a member variable with the specified name (when $checkVars is true);
  • an attached behavior has a readable property of the given name (when $checkBehaviors is true).
Parameters
$name : string

the property name

$checkVars : bool = true

whether to treat member variables as properties

$checkBehaviors : bool = true

whether to treat behaviors' properties as properties of this component

Tags
see
canSetProperty()
Return values
bool

whether the property can be read

canSetProperty()

Returns a value indicating whether a property can be set.

public canSetProperty(string $name[, bool $checkVars = true ][, bool $checkBehaviors = true ]) : bool

A property can be written if:

  • the class has a setter method associated with the specified name (in this case, property name is case-insensitive);
  • the class has a member variable with the specified name (when $checkVars is true);
  • an attached behavior has a writable property of the given name (when $checkBehaviors is true).
Parameters
$name : string

the property name

$checkVars : bool = true

whether to treat member variables as properties

$checkBehaviors : bool = true

whether to treat behaviors' properties as properties of this component

Tags
see
canGetProperty()
Return values
bool

whether the property can be written

className()

Returns the fully qualified name of this class.

public static className() : string
Tags
deprecated

since 2.0.14. On PHP >=5.5, use ::class instead.

Return values
string

the fully qualified name of this class.

count()

Returns the number of data items.

public count() : int

This method is required by Countable interface.

Attributes
#[ReturnTypeWillChange]
Return values
int

number of data elements.

detachBehavior()

Detaches a behavior from the component.

public detachBehavior(string $name) : Behavior|null

The behavior's [[Behavior::detach()]] method will be invoked.

Parameters
$name : string

the behavior's name.

Return values
Behavior|null

the detached behavior. Null if the behavior does not exist.

detachBehaviors()

Detaches all behaviors from the component.

public detachBehaviors() : mixed

ensureBehaviors()

Makes sure that the behaviors declared in [[behaviors()]] are attached to this component.

public ensureBehaviors() : mixed

getBehavior()

Returns the named behavior object.

public getBehavior(string $name) : Behavior|null
Parameters
$name : string

the behavior name

Return values
Behavior|null

the behavior object, or null if the behavior does not exist

getBehaviors()

Returns all behaviors attached to this component.

public getBehaviors() : array<string|int, Behavior>
Return values
array<string|int, Behavior>

list of behaviors attached to this component

getIterator()

Returns an iterator for traversing the data.

public getIterator() : ArrayIterator

This method is required by the SPL interface [[\IteratorAggregate]]. It will be implicitly called when you use foreach to traverse the collection.

Attributes
#[ReturnTypeWillChange]
Return values
ArrayIterator

an iterator for traversing the cookies in the collection.

getModel()

Returns the AR model by the specified model name.

public getModel(string $name) : ActiveRecord|null

A model name is the key of the corresponding data row in [[data]].

Parameters
$name : string

the model name.

Tags
throws
InvalidConfigException

if [[modelClass]] is not set.

Return values
ActiveRecord|null

the AR model, or null if the model cannot be found in the database

hasEventHandlers()

Returns a value indicating whether there is any handler attached to the named event.

public hasEventHandlers(string $name) : bool
Parameters
$name : string

the event name

Return values
bool

whether there is any handler attached to the event.

hasMethod()

Returns a value indicating whether a method is defined.

public hasMethod(string $name[, bool $checkBehaviors = true ]) : bool

A method is defined if:

  • the class has a method with the specified name
  • an attached behavior has a method with the given name (when $checkBehaviors is true).
Parameters
$name : string

the property name

$checkBehaviors : bool = true

whether to treat behaviors' methods as methods of this component

Return values
bool

whether the method is defined

hasProperty()

Returns a value indicating whether a property is defined for this component.

public hasProperty(string $name[, bool $checkVars = true ][, bool $checkBehaviors = true ]) : bool

A property is defined if:

  • the class has a getter or setter method associated with the specified name (in this case, property name is case-insensitive);
  • the class has a member variable with the specified name (when $checkVars is true);
  • an attached behavior has a property of the given name (when $checkBehaviors is true).
Parameters
$name : string

the property name

$checkVars : bool = true

whether to treat member variables as properties

$checkBehaviors : bool = true

whether to treat behaviors' properties as properties of this component

Tags
see
canGetProperty()
see
canSetProperty()
Return values
bool

whether the property is defined

load()

Loads the fixture.

public load() : mixed

It populate the table with the data returned by [[getData()]].

If you override this method, you should consider calling the parent implementation so that the data returned by [[getData()]] can be populated into the table.

off()

Detaches an existing event handler from this component.

public off(string $name[, callable|null $handler = null ]) : bool

This method is the opposite of [[on()]].

Note: in case wildcard pattern is passed for event name, only the handlers registered with this wildcard will be removed, while handlers registered with plain names matching this wildcard will remain.

Parameters
$name : string

event name

$handler : callable|null = null

the event handler to be removed. If it is null, all handlers attached to the named event will be removed.

Tags
see
on()
Return values
bool

if a handler is found and detached

offsetExists()

This method is required by the interface [[\ArrayAccess]].

public offsetExists(mixed $offset) : bool
Parameters
$offset : mixed

the offset to check on

Attributes
#[ReturnTypeWillChange]
Return values
bool

offsetGet()

This method is required by the interface [[\ArrayAccess]].

public offsetGet(int $offset) : mixed
Parameters
$offset : int

the offset to retrieve element.

Attributes
#[ReturnTypeWillChange]
Return values
mixed

the element at the offset, null if no element is found at the offset

offsetSet()

This method is required by the interface [[\ArrayAccess]].

public offsetSet(int $offset, mixed $item) : mixed
Parameters
$offset : int

the offset to set element

$item : mixed

the element value

Attributes
#[ReturnTypeWillChange]

offsetUnset()

This method is required by the interface [[\ArrayAccess]].

public offsetUnset(mixed $offset) : mixed
Parameters
$offset : mixed

the offset to unset element

Attributes
#[ReturnTypeWillChange]

on()

Attaches an event handler to an event.

public on(string $name, callable $handler[, mixed $data = null ][, bool $append = true ]) : mixed

The event handler must be a valid PHP callback. The following are some examples:

function ($event) { ... }         // anonymous function
[$object, 'handleClick']          // $object->handleClick()
['Page', 'handleClick']           // Page::handleClick()
'handleClick'                     // global function handleClick()

The event handler must be defined with the following signature,

function ($event)

where $event is an [[Event]] object which includes parameters associated with the event.

Since 2.0.14 you can specify event name as a wildcard pattern:

$component->on('event.group.*', function ($event) {
    Yii::trace($event->name . ' is triggered.');
});
Parameters
$name : string

the event name

$handler : callable

the event handler

$data : mixed = null

the data to be passed to the event handler when the event is triggered. When the event handler is invoked, this data can be accessed via [[Event::data]].

$append : bool = true

whether to append new event handler to the end of the existing handler list. If false, the new handler will be inserted at the beginning of the existing handler list.

Tags
see
off()

trigger()

Triggers an event.

public trigger(string $name[, Event|null $event = null ]) : mixed

This method represents the happening of an event. It invokes all attached handlers for the event including class-level handlers.

Parameters
$name : string

the event name

$event : Event|null = null

the event instance. If not set, a default [[Event]] object will be created.

getData()

Returns the fixture data.

protected getData() : array<string|int, mixed>

The default implementation will try to return the fixture data by including the external file specified by [[dataFile]]. The file should return an array of data rows (column name => column value), each corresponding to a row in the table.

If the data file does not exist, an empty array will be returned.

Return values
array<string|int, mixed>

the data rows to be inserted into the database table.

loadData()

Returns the fixture data.

protected loadData(string $file[, bool $throwException = true ]) : array<string|int, mixed>

The default implementation will try to return the fixture data by including the external file specified by [[dataFile]]. The file should return the data array that will be stored in [[data]] after inserting into the database.

Parameters
$file : string

the data file path

$throwException : bool = true

whether to throw exception if fixture data file does not exist.

Tags
throws
InvalidConfigException

if the specified data file does not exist.

Return values
array<string|int, mixed>

the data to be put into the database

resetTable()

Removes all existing data from the specified table and resets sequence number to 1 (if any).

protected resetTable() : mixed

This method is called before populating fixture data into the table associated with this fixture.

attachBehaviorInternal()

Attaches a behavior to this component.

private attachBehaviorInternal(string|int $name, string|array<string|int, mixed>|Behavior $behavior) : Behavior
Parameters
$name : string|int

the name of the behavior. If this is an integer, it means the behavior is an anonymous one. Otherwise, the behavior is a named one and any existing behavior with the same name will be detached first.

$behavior : string|array<string|int, mixed>|Behavior

the behavior to be attached

Return values
Behavior

the attached behavior.


        
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